If it's just an edit, then it's usually best not to recommend replacing the entire file, though I understand why you've done it; to have something physical to download as a resource, instead of just posting another thread with editorial instructions. I'd likely do the same, but I don't see any reason why it can't be released as a Point4D.cs and be separate from Geometry.cs

Still good work and can be extremely useful, especially when map object references are unavailable, or a map instance is replaced.
(Maps on my shard are dynamically generated, so using a 'Map' property means the reference can go stale, Point4D in this case would be extremely helpful).
 
Thanks!
I do agree Point4D.cs is a good place for it.

I really didn't set out to write this.. just sorta happened while working on the suggestions in the Teleporter resource I posted.
My only thought at the time was that I should share this for everyone.. so its basically where I just quick added it at the time, in the Geometry.cs.

I suppose I could argue the 'point' (get it?lol) that since Point2D and Point3D are in Geometry.cs, Point4D makes sense to be there, from a certain perspective, but I do understand why in a project like this many would prefer it included separate.

Thanks for the input guys, and I'll keep it in mind on future contributions.
 

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