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  1. Fraz

    Faux Possess

    Fraz submitted a new resource: Faux Possess - Simple control commands for npcs Read more about this resource...
  2. Fraz

    Classic AddItemMenu

    Fraz submitted a new resource: Classic AddItemMenu - The Classic AddItemMenu Read more about this resource...
  3. Fraz

    Double-Clicking to Equip

    Check for a typo on line 2178, you have a ; instead of || (at the end of the line) Note : This code is causing crashes and will need gone over again by its author. Using PlaceInBackpack with a null item is causing the crash.
  4. Fraz

    Double-Clicking to Equip

    Try changing his line 6 to.. if (!item.Movable || !(item is ICraftable)) return;
  5. Fraz

    Vendor drop down menus?

    I was looking at the 57 repo and curious if this line is going to hold that up? ObjectPropertyList.Enabled = Core.AOS; because of.. public static void ContextMenuRequest(NetState state, PacketReader pvSrc) { var target = World.FindEntity(pvSrc.ReadInt32())...
  6. Fraz

    Server Crashes on Faction Gump

    By your crash report it looks to be missing a null check in FactionStoneGump.cs in public override void OnResponse(NetState sender, RelayInfo info) Case 0: if (m_Faction.Election != null) {...
  7. Fraz

    Portable Anvil and Forge

    You could try.. (FindItemByType instead of FindItemsByType) if (from.Backpack.FindItemByType(typeof(PortableAnvil)) != null && from.Backpack.FindItemByType(typeof(PortableForge)) != null) { return 0; // if both are found }
  8. Fraz

    Banker Gump

    using Server.Gumps; at the top? My setup is a little different, I think thats it though.
  9. Fraz

    Banker Gump

    I was responding to your original gump question..which would have been, in public static void HandleSpeech(Mobile vendor, SpeechEventArgs e) case 0x0002: // *bank* { e.Handled = true...
  10. Fraz

    Explosion Potions wont damage innocents

    Thanks for supporting my you-tube channel and liking and commenting on videos too. ;)
  11. Fraz

    Explosion Potions wont damage innocents

    It's this line.. return (noto != Notoriety.Innocent || from.Murderer); change to return true;
  12. Fraz

    Explosion Potions wont damage innocents

    If you want all indirect damage to work in the same way, I think just, return true; at the original place I showed. Line 571 of SpellHelper.cs https://github.com/ServUO/ServUO/blob/6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a/Scripts/Spells/Base/SpellHelper.cs#L571
  13. Fraz

    Explosion Potions wont damage innocents

    It's part of public static bool ValidIndirectTarget(Mobile from, Mobile to), which is what you want with an explosion potion. Look to Explode in BaseExplosionPotion.cs to see where its called. (Indirect Targets..)
  14. Fraz

    Explosion Potions wont damage innocents

    You could check here too.. ServUO/SpellHelper.cs at 6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a · ServUO/ServUO
  15. Fraz

    HousePlacementTool with uses

    A quick note I just noticed, you should probably rewrite the first lines like so, to catch a null backpack before the check public void PlacementWarning_Callback(Mobile from, bool okay, object state) { if (!from.CheckAlive() || from.Backpack == null)...
  16. Fraz

    HousePlacementTool with uses

    public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null) return; PreviewHouse...
  17. Fraz

    HousePlacementTool with uses

    Change this section to this.. public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null)...
  18. Fraz

    UniversalGameLauncher

    They are open source projects, I wouldn't trust that link since it went bad either. (for the xml file) Never noticed. Game launcher's are something people ask me about frequently, so I posted them as resources to examine. If you don't feel safe looking through open source code! I agree, don't...
  19. Fraz

    CPPGameLauncher

    Fraz submitted a new resource: CPPGameLauncher - C++ Game Launcher by FLWL Read more about this resource...
  20. Fraz

    UniversalGameLauncher

    Fraz submitted a new resource: UniversalGameLauncher - Universal Game Launcher Read more about this resource...

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